About This ContentHegis' Grasp - The Written Story is the thrilling novelette, written by Dean Clark, upon which the story campaign of the game is based.1896, Great Britain: Henry Wood, a journalist who heard rumours of a village, that supposedly had undergone a curse, gets curious enough to check out the place for his latest anticipated newspaper story. Bringing Jacob, his nephew, coach boy, and intern journalist, and his friend and escort, Lieutenant Samuel Miller, on his trip to Hegis in order to uncover the truth. However, he soon finds this to be a mistake and that he put his companions and himself in grave danger! The author, Dean Clark, is a freelance writer who has experience with Gametyrant doing game articles, as well as with other games such as: Hegis’ Grasp and Card Chronicles. He is also a featured author in the Celenic Earth Anthology series: CEA Through the Dark, CEA Into the Beyond, and CEA Past your Reality. After being given the chance to create the world of Antreya, he proved to have the concept of the land and will be able to tell the story of ACO. d859598525
Minimum:
0 Comments
About This ContentFollowing on from releasing Horzine's D. Jeffrey Tamm in an earlier DLC pack, here is one of his key creations from Horzine's Robotics Division: the Domestic Assistance Robot (DAR to its friends) (or "DARling" to Dr. Jeff, but that is another story...). A little damaged, voice systems all shot up and squeaky, leaving a trail of sparks - but quite capable of taking out Zeds! Key features:Horzine's Domestic Assistant Robot (or DAR, duh...) is designed to help clean up around the home. But, as well as advanced programming designed for cleaning teenager's bedrooms, "DARling" (as Dr. Tamm keeps referring to it) has somehow downloaded an experimental top secret personality constructed by its creator. Meant for inclusion in his off-the-books Brenda Companion Robot, it’s loaded with all kinds of odd human mating information that doesn’t blend well with the existing core data. DAR now struggles to reconcile its desire to clean up freaks with an equally powerful need to go on a hot date with Dr. Tamm. d859598525
Minimum:
About This ContentVillage Backdrop: AshfordOnce a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs and pain-filled moans of the dying and the wails of the survivors mourning their dead. Over half the population died, and many of the survivors packed and fled. A few folk yet dwell in Ashford among the abandoned, deserted homes of their friends and neighbours, but it is now a quiet, mournful place. Weeds choke its abandoned gardens and untilled fields. Wolves, foxes and other less natural predators gnaw at the weathered bones filling the village’s open plague pit. The surviving villagers are distrustful of strangers, shunning them whenever possible, and few find welcome, cheer or solace in Ashford. By Creighton Broadhurst Notable Locations Most of the village comprises peasant homes. A few locations, however, are of interest to adventurers:
Notable Folk Most of the population are nothing more than hardworking peasants. A few, however, are of interest to adventurers:
Fantasy Grounds Conversion by: Michael G. Potter Released on February 09, 2018. Designed for Fantasy Grounds version 3.2.2 and higher. Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Ruleset. d859598525
Minimum:
|